AI Insights · Timothy · July 2022
Top 5 City Building Games in Germany: Q2 2022 Performance
Explore the performance of the top 5 city building games in Germany during Q2 2022. Discover trends in downloads, revenue, and active users for these popular apps.
In Q2 2022, the top 5 city building games in Germany showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower for the unified platform:
Merge County® by Microfun Limited saw a consistent weekly revenue around $54K in early April, which gradually declined to approximately $42K by the end of June. Weekly downloads dropped from 15.9K in late March to about 5.4K by the end of the quarter. Active users fluctuated, peaking at 30.9K in early April and stabilizing around 24.1K towards the end of June.
SimCity BuildIt from Electronic Arts maintained a steady weekly revenue, starting at nearly $50K and peaking at $61K in mid-April before settling around $35K by late June. Weekly downloads showed a general decline from 10.2K to 4.3K over the quarter. Active users remained robust, averaging around 73K but experiencing a slight dip to 64.7K by the end of June.
Land of Empires: Immortal, published by Nuverse, experienced significant growth in weekly revenue, starting at $22K and climbing to $54K by the end of June. Downloads surged to 11.4K in early June but later stabilized around 4K. Active users saw a notable increase, peaking at 11.5K in early June before settling at 7K towards the end of the quarter.
The Simpsons™: Tapped Out, another title from Electronic Arts, experienced a decline in weekly revenue from $26K in late March to around $16K by the end of June. Downloads varied, starting at 4.1K and ending at 2.4K. Active users remained relatively stable, averaging around 75K but showing a slight decrease to 66.5K by the end of June.
Finally, Global City: Building Games by MY.GAMES B.V. showed stable weekly revenue, averaging around $16K throughout the quarter. Weekly downloads ranged from 7K in late March to 6.2K by the end of June. Active users showed a consistent pattern, starting at 12.6K and ending at 11.2K.
For more detailed insights and data, visit Sensor Tower.